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 no13 - hog attack from Skipper

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Skipper
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Posts : 6
Join date : 2015-06-13

PostSubject: no13 - hog attack from Skipper   Mon Jun 15, 2015 7:14 pm

See my plan:


The green numbers show the order of deployment.
I will bring some barbs instead of archers to deal with the witch in the cc. With this plan, the hogs won't get killed by his double bombs (hopefully  Very Happy ) I want the hogs to walk from the archertower to the cannons and then bunch up on the wizzard tower. Then they will go down on the ad and split again.
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Skipper
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Posts : 6
Join date : 2015-06-13

PostSubject: Re: no13 - hog attack from Skipper   Mon Jun 15, 2015 7:55 pm

Okay guys, that didn't work at all. Do not understand why my hogs went to the mortar instead of the cannons.



Doesn't make any sense to me. Does anyone know why they did that?
But as Beware pointed out after the attack, the hogs maybe would have ran towards the mortar anyway after they killed the cannon..

So, does anyone have a better idea on how to take out this base with hogs? (just to make sure I can wreck a base like this next time)
I already considered triggering the giant bombs, but I think it costs to many hogs to trigger both. After my attack, you can easily clear the double and heal the single ofc.
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no13 - hog attack from Skipper
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